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The Enchantress

The art of magical augmentation. Enchanters are able to infuse objects with their magic, granting the object a either a "Permanent" effect or boon, or a temporary ability which dissipates with time. Permanent enchantments must be recharged with the Enchanter's mana to keep these effects/boons active. As an enchanter increases in power, they not only gain acess to stronger enchantments, but are able to increase their durability and longevity.  Only non-biological/sentient objects may be enchanted.

Paige

Tough Puppies: The caster enchants a nonmagical object to become Tin in durability regardless of any other properties it held previously. The object is otherwise unaffected, and acts regularly aside from being Tin strength. It can be no larger than something that the caster can comfortably pick up and the enchantment automatically ends once physical contact is lost, draining mana for however long that it is active for. This cannot be used on something that is already tougher than the buff itself. Scales to Iron at Mage.

Boomerang Bounce: A single object no larger than an average sword can be enchanted with this spell at a time. While under its effects, the object lessens in weight felt by the wielder and becomes much easier to throw. Upon either reaching a range of 15 feet or being called back by the caster, the object in question 'bounces' back toward them, following the easiest path to do so regardless of previous momentum prior to the recall, with the point at which it was thrown automatically adjusting back to its original position. (So, if a knife is thrown by the handle, it'll return to the hand by the handle). The spell lasts for 1 throw at Paige, scaling to 2 at Mage, and at Mage the quantity of small objects increases to 3 total. Should the path of Boomerang Bounce be obstructed in any way, the enchantment will simply cancel out.

Pants On Fire: The caster subtly weaves mana into an object no heavier than 10 lbs with an enchantment which lasts for no longer than 3 post rotations. While this inherently does nothing spectacular, a 'trigger' can be set to cause the object in question to spontaneously heat up to nearly-searing during these 3 turns, be it per the caster's own will or some predetermined action setting it off. (For example, somebody saying 'Is it getting hot in here?' or sneezing while they're in the same room). The heat that envelops the object is enough to burn the skin a minor amount, and can be put out via the usual methods for nonmagical fire. The enchanted object can exist within fifteen feet of the caster before the spell fades out.

Mage

Bra Of Holding: The caster enchants a bra to have a Bag of Holding-esque effect when the cleavage is reached into. This enchantment can be cast onto any two bras, shirts, or other miscellaneous chest receptacles, and items stored within can be no larger or heavier than Blaire herself is in size or shape, provided that the object in question can fit into her cleavage. The spell slowly drains mana for however long that it is active for, and it cannot hold items that are magically imbued in any way. Should the spell be cancelled while objects are still being held, everything within the space will simply fall out like a ripped bag.

Catana: An enchantment that transforms any small, mundane object into an ethereal sword. Smells like bubblegum. While transformed, it doesn't only cut through Iron-grade materials, but the caster may selectively choose for the sword to pass through materials it slices without harm, provided it can normally cut through them in the first place and the object in question is not of a higher rank than the sword itself. That being said, Catana can possibly harm otherwise intangible forces through this ability, such as spits. Scales to Cobalt at Expert Mage.

Sturdy Pooches - (Upgrade to Tough Puppies): The spell can now wrap around other Enchantments of Mage rank or below, scaling to Expert Mage upon reaching the equivalent rank. Not only does Sturdy Pooches now harden an object's toughness to Iron-Cobalt, but it also increases the cut/pierce/smash/kill rating to the equivalent as well. Objects at or above the Enchantment's toughening will experience no bonus. The caster can enchant two carryable objects with Sturdy Pooches at a time or a single object of the same height and weight of an average human. Although the spell still works on a basis of contact, the enchanted objects can now exist within 10 feet of the caster before losing their enchantment, draining mana at a constant rate until cancelled.

Free Sole: An enchantment that generally focuses on the toes of a pair of shoes or other footwear. When activated, Free Sole allows the caster to run at x2 speed and jump up to 10 feet into the air with an extra cost of mana, scaling to 15 feet at Expert Mage. Each jump performed adds an additional post worth of cooldown after touching down again in which she cannot jump again. At Expert Mage this is reduced to a flat 1 post cooldown regardless of how many jumps are performed. This only applies if the full span is jumped; jumping less than 10 or 15 feet before hitting the ground invokes no cooldown. Every time a double jump is performed, a cool interchangeable pattern forms under the feet for style points. 

Puntishment: A spell that generally goes on baseball bats, or bat-like objects, hardening the object in question to Iron, scaling to Cobalt at Expert Mage. What makes Puntishment special is that pretty much anything hit by it becomes a projectile - Mage/Expert Mage or lower spells, spirits, rocks, Rinny - anything up to the size of your average human being is sent up to 25 feet away, in any direction on a straight path. Intangible things that are punted must be a rank lower than the average, starting at Beginner Mage at Mage and ending at Adept Mage upon reaching Expert Mage. Projectiles can break through their own durability's worth.

Expert Mage

Masamewne (Upgrade to Catana): An enchantment that transforms any small, mundane object into an ethereal and very cat-themed sword. While transformed, Masamewne may cut through either spiritual or physical, Cobalt-grade materials. Upon passing through either and causing damage, the sword locks to one or another until it is recast. When a spirit is cut using the katana, the soul damage applied manifests as a sharp and constant pain deep in the core similar to heartburn, which cannot be erased by physical means. Regardless of whichever mode is chosen, Masamewne can selectively cut the things that it passes through, granted that the sword can normally cut said materials and that they aren't a higher than the weapon itself. 
When swung, the sword makes a variation of a cat sound. The harder the swing, the louder the noise, much akin to an actual feline being swung around by the tail. A full-force swing causes the sword to scream so loudly that those within 5 feet of the shockwave produced are prone to the temporary disorientation and a loss of balance; the more sensitive the hearing of the afflicted, the worse the effects and the longer the range, adding an additional 5 feet for every multiplier of hearing. The brunt of the noise is projected from the hilt outward, meaning that the wielder can 'aim' with the sound and is immune to disorienting themselves with their own screaming cat noises. The shockwave scales from 5 feet to 10, and Cobalt scales to Titanium at High Mage. Smells like bubblegum.

Hardy Hounds (Upgrade to Sturdy Pooches): This spell is capable of wrapping around magical and nonmagical objects. It can affect objects of its own rank if the magical properties originate from the caster, and objects originating from another mage one rank below. Doing so wraps the object in Cobalt toughness, adding an additional layer of durability to the object on top of what is already present without otherwise changing the appearance or flexibility. If the enchanted object is attached to something with a bigger surface area than itself, the extra layer of durability may spread across the larger surface area, so long as it doesn't measure larger than fifteen feet at any angle. Up to three separate objects can be enchanted with Hardy Hounds at one time. Alongside its defensive qualities, any object enchanted with Hardy Hounds may receive an apparent shift in weight; even the lightest enchanted objects may gain an additional 100 lbs of weight. If only one Hardy Hound enchantment is active, this limit increases to 200 lbs. This combined with the toughness of the spell makes it very difficult to bend even fabric with outside force. By granting permission to another person, they may wield this enchantment without feeling the shifted weight as if they were the caster, albeit the enchantment must remain within 20 feet of the actual enchanter. Hardy Hounds is generally applied via touch, however the spell can also be activated on the caster's current active medium, provided said active medium is still within that 20 feet. Drains mana at a constant rate, with each active Hardy Hound upping the passive cost.

Gunshōe (Counterpart to Free Sole): An enchantment that generally focuses on the heel of a pair of shoes or other other footwear. When activated, Gunshōe passively increases the wearer's Reflexes by x2 while solidifying the entirety of each limb it's applied to in Cobalt toughness. While Gunshōe is active, it is possible to shoot projectiles from the aforementioned enchanted footwear that are capable of piercing through Cobalt at the cost of extra mana. The bullets can travel for up to 45 feet in a straight line before disappearing, though the trajectory can be forced to curve in a specific direction depending on which direction the wearer swings their feet/hands/limbs. There is a 1 in 50 chance that the boots will meow when a bullet is fired, for some reason. If Free Sole is activated at the same time as Gunshōe, the x2 increase to base speed applies to the projectiles, as well. Enchantment toughness and bullet piercing scale to Titanium and the range increases from 45 to 55 feet at High Mage.

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