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Universal Magic

The stuff everybody knows, or can know.

Mana Weave: The simple act of moving one's mana pool through their own body. Channeling one's mana. 

Mana Spark: A basic mana projectile that can be used offensively or defensively.
​It causes no real damage other than a small sting when hit directly in the flesh. 

Mana Beacon: This spell is cast by concentrating on one's mind and projecting mana outwards like a sudden flash of light. Although this does not produce any visual effects, it sends a beacon-like pulse of mana outwards from ones body which can be picked up an interpreted by other mages who have learned this spell. It does not convey any message, rather a simple alarm. This can be used to send a cry for help to people within a set area of your character (typically only works within the same chatroom, but logic still applies. If you're both in the free lands, but one of you is up in the mountains and the other is underground, you're probably not going to get each others beacons)

Taught by: X

Spirit Beacon: Rather than projecting one's mana from the mind in a pulse, this requires focus to be gathered to one's very core of being until released into the world around them. It scatters outward in a pulse like Mana Beacon, but is targeted specifically at Faith Mages, Necromancers and Spiritualists, intended to only be sensed by mages who follow those trees. While it opens up the possibility of being detected over a vaster distance (still within the same chat but a considerably larger range, with some very specific exceptions), it also offers the opportunity to warn aforementioned mages that a spirit may be disconnected from the body (recently or will be soon) and will require a guide back for revival. Upon reaching Expert Mage, focusing on this spell as it is being cast will allow the caster to choose which specific type of previously listed mage (Faith, Necromancer, Spiritualist) they desire to be able to sense their beacon.

Taught by: X (Original Class)

Mana Parry: In a complicated set of movements, the caster must create a solidified pane of mana upon an appendage or object, and swipe it against an incoming projectile. Upon contact, the caster has a split second to match their mana levels with the opposing spells, which causes the projectile to meld with the casters mana and remove all secondary effects from the energy. This causes the spell to fly off in a random direction, reverted to base mana but still powerful enough to do damage based on the rank of the attack. Casters who use this can only do so on spells of their rank and below, and to do so costs the exact same amount of mana as the spell in question, so one should keep this in mind before parrying anything. Projectiles that have special effects such as detonation, or abilities that can be triggered mid flight can be activated before a spell is able to be parried.

Taught by: Apollo

Mana Retaliate: An upgrade to Mana Parry, this technique requires the user to weave their magic into a point of contact (such as their hand or a medium) and double the amount of mana within an incoming projectile. Upon swiping the point of contact against the opposing force, the extra mana will override the attack and transform it into an orb-like blob of magic. The caster of Retaliate must push this slow-moving orb back toward them, and break it open before it makes contact with their body. This can be done by any basic projectile, such as mana parry, and will shatter the magic into three separate and more solid components. These shattered pieces are about the size of a fist, and shaped in an almost arrow-like manner; they fly at a relatively high speed in intricate and hard to follow patterns that eventually track the original attackers location for up to 60 feet away. Upon reaching five feet from their target, the three shards scatter, sending the brightest of the trio at the front of the attacker, while the other two dull projectiles attempt to pincer each of their sides. The frontal projectiles strength remains the same power as the original retaliated attack, and the two side projectiles work at about a rank lower. This cannot be used against projectiles above the casters rank.

Taught by: Apollo (Original Class)

Mana Pane: When focusing one's mana before them and swirling it in a vortex quickly and violently, one may allow their mana to harden, causing a thin pane to form. This spell can only be used defensively and the power it can block is minimal, ranking at iron toughness. This spell can be learned by anyone of mage rank and above, but upon reaching high mage, one may cast two of these at a time, one for each hand.

Taught by: Ambrose

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