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Magus Manatism

"We're in the big leagues now, fuckers."

[Upgrade to Octi-Blade - Alpha-Blade]

A total of 12 levitating swords can now be manifested at once. Ranging anywhere up to 6 feet in length, they are able to be manipulated within 25 feet of her at all times. The more complex their flight pattern and the more of them that there are, the slower and less accurately they move. Each blade is filled with hostile arcane energy, which can be detonated at will, creating a harsh 15 foot radius energy explosion (while within the 25 foot range), coating the entire area in Tungsten-melting power. If the blades are within 8 feet of the caster, they will automatically be triggered to inert and will not explode. The toughness of the blades' outer edge is Tungsten; being hit by a spell of HM+1 or above will cause them to instantly detonate assuming they are out of the 8 foot range. 
Being hit by a spell of Titanium power, however, will cause the blades to become unstable, and so long as it is within her vision, in one post the blade will explode. 
By pulling the blades within 10 feet of herself, the caster can then fire them off up to 80 feet away. When fired, the explosive radius is dropped to 10 feet but it may still melt through Tungsten. If the caster directly causes the explosion of a blade, the area of the explosion will be enveloped in hostile energy of Cobalt destruction for 3 posts, dropping down a rank every post afterward and finally dissipating after Iron.

[Blitzkrieg Sentinel]

A flying Tungsten-grade construct which resembles an elongated, eyeless, low-poly head no bigger than half of the caster's total height. Two in total can be summoned and maintained at once at double the cost. Its mouth contains several sets of spinning, chainsaw-like teeth capable of biting through Tungsten-grade materials. When gnashed together, they create a horrendous noise that damages the hearing of those within 5 feet of it. Every multiple of human hearing doubles this range.

By throttling mana into either Blitzkrieg Sentinel, though not both at the same time, it is possible to have them fire off a constant beam of pure Arcane Energy from the eyes and mouth, with a range of 45 feet. The first 25 feet can destroy Tungsten, and tapers off to Titanium for the remainder. The girth of this blast at its greatest point is 4 feet.
Although nonsentient, Sentinels operate in a semi-autonomous way, being controlled with basic commands within 20 feet of the caster. A sentinel may follow mana signatures that aren't hidden and attack them on command, following them slowly. 

[Raw Breath]

The caster exhales an extremely gas-like, thin mist of mana that envelops a dome of 30 feet around them, (50 if charged for two posts) causing the air to feel slightly heavier and tint a color similar to their mana. This lasts for 3 posts at 30 feet or 4 posts at 50 feet. Anything that enters this radius will trigger the caster to know the general direction at which something has arrived, and anything at 20 feet can be sensed strongly enough to know the exact location, so long as it is a physical body and not a direct shot or attack. Projectile or high-moving spells of High Mage or below which enter within half of the radius will become 25% slower than normal. HM+1 spells will become 15% slower, and those above that will not be affected at all. 
Slow-moving constructs or beings that enter within 10 feet deep of the radius will not slow immediately, but will become encased in crystals after 3 posts within the radius so long as they are HM+1 or below. Each rank lower than HM+1 will take a post rotation away from this length before coming encased - High Mages will become encased in 2 posts, Experts in 1, and below that the crystallization will be instantaneous. When a spell or being is encased in crystals, they will be unable to move or manipulate until the Tungsten-grade material is blown off of them.

Additionally, the caster may fire Raw Breath as a direct beam of energy from the mouth that may reach targets 20 feet away, instantly encasing them in Tungsten crystal. Spells of the caster's rank or higher will destroy this mist on contact.

[Upgrade to Cubiex - Pentaplex]

Pushing the original spell even further, up to 12 flat, Pentagonal shapes can now be kept and manifested at once out of solid Diamond-grade mana, each piece identical and capable of reaching roughly 6 feet in diameter. When locked together and fully connected, Pentaplex forms a full dodecahedron capable of sealing itself up to the point of becoming completely airtight. Panels may move through the air and hover up to 50 feet above the ground at 3x human speed while supporting a single person, or 2 people at 40 feet and x2.5 speed, 3 at 30 and x2, etc. While locked together, Pentaplex acts as a 1-way shield, allowing Mellie's spells and spells of High Mage and below to pass through it without issue. HM+1 spells and above have issues with this, however, and will not pass through without draining 1/4th the price of the spell itself from the caster itself to pass through the shield. Pentaplex is backwards-compatible, in that it can return to its original cube and pyramid shapes at the new perimeters, as well.

[Monarch Suit]

A simple, flexible shell of Diamond mana that coats either the entirety of the caster or parts of the caster's body for a reduced mana cost. Due to its thin nature, attacks of Diamond break through near instantly, and those below also do quite a bit of damage all the same. Although it is impossible to cast spells that originate from inside the body while Monarch Suit is active, such as Raw Breath, the suit protects the wearer from natural heat, cold, toxic gasses, poisons, and natural pressure enough to be used as a diving suit. Air can also be created from within the suit to breathe, but heavy breathing and large stamina depletion drain more mana over time. If charged for one rotation prior to being created, the suit can also protect against extreme (but indirect) heats, colds, or pressures in the targeted areas of up to HM or below. Spells above this rank will only be resisted slightly. Corrupted attacks of HM+1 or below can also be withstanded without suffering corruption, but they still damage the suit all the same. If used in tandem with any variation of Pentaplex, the caster may use this spell to lock in and stabilize themselves to the panels, nullifying the effects of whiplash and allowing all sorts of sideways and upside down shenanigans.

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